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HandsOn
Explained |
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Sign language involves a complex range of hand motions, making it difficult to replicate in Computer Animation. HandsOn simplifies the task by generating key-framed animation of sign language hand gestures. |
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Each gesture is translated into a written notation.
This encapsulates he essential parts of the sign, which are:
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The list of gestures forms the input to the HandsOn program. It generates a simulation of a hand skeleton performing the signs specified. The user can interact with the visualisation to change camera angles, playback, and to record a section of animation as key-frames. |
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| The recorded key-frames can be imported into a Maya model at the press of a button. |
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| The animation can finally be rendered at high resolution. |
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As part of the project, an explanatory video was produced. Copies are available
on request (VHS, PAL, duration: 3.5min).
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How HandsOn was used to make an example animation |